The most of orders would be coming from the Top websites to find voice-over work. For the freelancer in our example, voice-over is not the source of main income, but rather it is a side job that is on the way to become the primary income. Let’s consider an average example of an intermediate voice artist with two-three years of experience. To determine the exact number which fits all is just impossible, their range of income is extremely broad. Their income is the result of many factors like voice, setup, demo, dedication, representation, etc. VO freelancer incomeĮvery freelancer’s experiences will be different. If that didn’t talk you out of pursuing VO in GameDev, then check out my blog post on How to get into video game voice acting. Here I share the tips on How to protect your voice when acting hard. Pursuing jobs in the game dev definitely can worth the effort just keep in mind your voice health is your bread and butter. The prices will vary based on their budget and could be from $50 to $500 for a casual mobile game. Union rates are somewhere around $875.75 per 4-hour workday.īut what you are really going to get paid? If you are a beginner VO actor or you work for some indie developer, not a prominent gaming company. If you are an owner of a well-known voice and living in one of the major game dev areas, then you may be able to negotiate your pay higher than defined by a union. Narrating for games sounds cool, but it can turn dangerous for your voice wearing it a lot. Some bigger studios are going further by using AI to produce the variety of voices they need by mixing real actors’ voices. Gaming studios have to hire voice-over artists at least to narrate for their main personages. They all need voices for the characters, and they must be significantly different from each other. Open world computer games like GTA, Assassin’s Creed have hundreds of characters, and sometimes thousands of characters like World of Warcraft or Watch Dogs Legion. Even some cars have games build on their computers. There are many devices now used for playing interactive video games, Xboxes, Playstations, PCs, tablets, mobile phones, and a few others. Video games changed dramatically in recent decades. Freelancers can be getting a project with a fixed price while someone is working a corporate job with hourly based compensation, and someone else’s pay is calculated in finished minutes of delivered recording. Voice-over is a very diverse industry, and it could be hard to compare different branches with each other. You can expect to find the whole range of type of involvement roles form prominent million-dollar voice owners through the salaried corporate voices to the hundreds of thousands of freelancers across the globe.ĭifferent people behind these roles are making different money depending on their expertise and the project budget they work on. Or better say it is a mosaic of many puzzles.īecause the voice-over industry is not homogenous at all, it serves an incredibly diverse scale of clients and projects. It’s a huge pie which consists of many slices. Voice-over industry was growing over the past years in its volume recently crossing 5 billion globally. Pay per video show episode $1000 for beginner talentĪudiobook narrator income starts from $100 per finished hour VO freelancer income $500-$2000 depending on dedicationĪnime voice-actors pay $60+ per hour or few hundreds per episodeĭisney voice-actors salary $50k-$100k a yearĮ-learning voice-over rates $500 but depends on a project Video game voice actors salary $300-$3000 depending on studio Here are the examples of voice-over profession branches pay to beginner voice talent
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